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1995-07-31
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!NFL TABLE
Select the desired NFL team by highlighting the team
and press [ENTER]. You may also press [Esc] to cancel
this function.
!OWNER TABLE
Select the desired team number/name by highlighting the
team number/name and press [ENTER]. You may also press
[Esc] to cancel this function.
!PRINTER
[Printer / File / Screen]
Enter [P] to print to the printer device (printer device can
be changed with the Printer Setup function). Enter [F] to
print to a file, in which case you will be asked for a file
name that will contain the report. Enter [S] to print the
report to the screen. When printing to the screen, a temp-
orary file is created first and then the file is viewed in
its entirety on the screen with full scrolling capabilities.
When printing to the printer, the printer will be set to
8 lines per inch.
!FILE NAME
[File Name]
When printing to a file, enter the name of the file that
will contain the report. The file will be created in the
current data directory. Make sure a valid DOS file name
is entered (no path is allowed). This file can then
be viewed or printed from DOS.
Warning!! If the file already exists, the newly created
file will write over the existing file.
!COPIES
[Number of Copies]
Enter the number of copies of this report you wish to
print. Valid entries are 1-99.
!NOTES
[Notes]
The notes feature is provided to allow you to keep notes
about your fantasy football league. You can specify up to
100 different note files. Of course, you must have enough
free disk space to save these files. There is also a limit
of 100 lines of text (each line can contain 70 characters)
for each note file. When a not file is created, it will be
in the directory of the current league and the not files
are indicated by the ".NOT" file extension.
You can keep all notes in 1 file or you can keep a separate
note file for each team in your league. It is entirely up
to you to decide what information will go into these files.
When you are done entering text, press [F10] to save the
information into the file, or press [Esc] to abort without
saving the changes. When saving a file and it is a new
file, then you will be asked for the name of the file to
create.
The editor supports the following functions:
[Up Arrow] Move up one line.
[Down Arrow] Move down one line.
[Page Up] Move up one page.
[Page Down] Move down one page.
[Home] Move to the beginning of the line.
[End] Move to the end of the line.
[Insert] Toggle between insert and overstrike
mode.
[Del] Delete the character at the cursor
position.
[BackSpace] Delete the character to the left of
the cursor position.
[Tab] Move one tab stop to the right.
[Ctrl-Right] Move one word to the right.
[Ctrl-Left] Move one word to the left.
[Ctrl-Home] Move to the first line of the file.
[Ctrl-End] Move to the last line of the file.
[Ctrl-N] Insert a line at the current row.
[Ctrl-T] Delete the word the cursor is on.
[Ctrl-Y] Delete the current line.
!NOTESW
[Notes]
Select the note file to be edited. If you wish to create
a new note file, then highlight the (NEW FILE) selection
and press [ENTER].
!NOTES OUTPUT
[File Name]
When saving the contents of a new note file, you must enter
the name of the file that should contain the notes. Please
note that the ".NOT" extension is automatically added to the
file name, so you should not enter an extension.
If the file name entered already exists, an error message
will be displayed and you must enter a unique file name.
Notes files will be saved in the directory of the currently
active league.
!NEWINST
If this is a new installation of FFA, then enter [Y] and
the data will be reinitialized. This question will be asked
if it appears that this is a new installation of FFA. If
this really isn't a new installation, then enter [N].
!ALL LEAGUES
Use this option when you have multiple leagues set up to
process all leagues for the current function. Enter [Y] to
process all leagues, or [N] to process only the currently
active league.
When processing all leagues, it will search for all leagues
by staring with directory DATA001, then DATA002, etc. As
each league is processed, the league name will be displayed
at the top of the screen. When all leagues are processed,
the league that was originally the active league will still
be the active league. When processing reports, if a file
is selected as the output device, then the file will be
in the data directory of the original active league.
When processing multiple leagues, it is possible to abort
the process after it has started by pressing [Esc]. The
current league that is being processed will complete and
then the processing will be aborted for the remaining
leagues.
*MAIN MENU
!SELECTION
Select the desired function by highlighting the function
and pressing [ENTER]. [Esc] will terminate the program and
return to DOS. Alt-X will temporarily shell to DOS, to
return to FFA, enter EXIT at the DOS prompt and press
[ENTER]. Note that the Alt-X feature is available at any
time, not just at the menu.
Team Maintenance
Used to enter each team's roster. Up to 22 players can be
on a team. The name of the player, the NFL team he plays
for, position, and year-to-date points are entered.
Starting Lineup
Used to set the starting lineup for each team, and the
reserves. The number of players and positions allowed is
determined by what is set up in League Options.
Enter Weekly Scores (Manual)
Used to manually enter the scores for the current week.
This function can be executed multiple times prior to
updating the standings for the week. In other words,
all scores do not have to be entered at one time, and
if a mistake is made, it can be corrected. The scores
are reset to zero when the Update Standings function
is executed.
Enter Weekly Scores (Import)
Used to import the scores from another text file. FFA can
import stats received from The Fantasy Football Informa-
tion Exchange, a bulletin board serving primarily fantasy
football. The bulletin board can be reached at
214-642-9559. Another service is called Quick Stats
Service and can be reached at 404-623-1745 (voice).
Note that in order to receive these stats, you must sub-
scribe to that board's stats service at an extra cost.
FFA merely has the ability to import these stats.
Registering FFA does NOT cover the cost of obtaining these
weekly stats, as these stats are provided by an external
service, and this service is in no way directly related to
FFA.
When the import is executed, all scores will be reset and
new scores will be generated from the import file. If you
draft a coach, then you will have to manually enter coach-
ing points, since these stats are not in the import file.
In this case, use the import method first and then use
Enter Weekly Scores - Manual to enter the coaching points.
Update Standings
Used to update the standings after weekly scores have
been entered. Wins and losses will be calculated based
on the current week's schedule.
NOTE: make sure all the scores have been entered prior
to executing this function. If there is enough room on
the disk, an automatic backup is made of the FFATEAM.DAT
and FFAWEEK.DAT files. It is then possible to use the
Restore Previous Week function if a mistake has been made
but wasn't discovered until after standings were updated.
These backup files are named FFATEAM.BKP and FFAWEEK.BKP.
Transaction Entry
Used to maintain a log of the transactions for each team.
Tracks the description, amount of transaction, and whether
the transaction has been paid or not.
Reports Menu
Will display another menu showing the different reports
that can be printed in FFA.
Utilities Menu
Will display another menu showing the utilities such as
League Options, Schedule Maintenance, Win/Loss Maintenance,
etc.
Multiple Leagues Menu
Will display another menu allowing you to activate a
different league, set up a new league, or remove a league.
Draft Assistant
Will only be present if you have a registered version and
the FFADRAFT program, otherwise this menu selection will
not be visible. Draft Assistant is used to prepare for the
draft and used during the draft to record team rosters.
*REPORTS MENU
!SELECTION
Select the desired function by highlighting the function and
pressing [ENTER]. Press [Esc] to return to the main menu.
Current Week's Detail/Summary Report
Used to print out each team's scoring detail for the
current week in detail, summary, or both. This function
can be executed multiple times. For example, you could
enter Sunday's scores and print out the detail to see how
teams have done prior to Monday night's game.
This report should be printed prior to executing the
Update Standings function for review to make sure all
scores have been entered correctly. If a mistake has
been made, it can be easily corrected by using Enter
Weekly Scores - Manual Entry to enter the correct score.
Standings Report
Prints the current standings and the results of the most
recent week's matchups.
Team Roster Report
Prints each team's players, their positions and NFL team.
This report can be printed by Fantasy team or by NFL
team.
Starting Lineup Report
Prints each team's starting lineup, sorted by position.
This report can be printed by fantasy team or by NFL team.
Transaction Report
Prints the transaction log. Transactions can be printed
for a selected team or all teams, and for a selected week
or all weeks.
Top 10 Report
Prints a report showing the top 10 players from each
position sorted by year-to-date points scored.
Owner Report
Prints information such as owner name, address, phone #,
fax #, and comments.
Schedule Report
Prints the entire season's schedule.
Print Notes File
Print the contents of a selected notes file.
Registration Form
Used to enter registration information and then prints
the form.
Printer Setup
Used to set printer options such as printer device name,
initialization codes, and 8 lines per inch codes.
*UTILITY MENU
!SELECTION
Select the desired function by highlighting the function and
pressing [ENTER]. Press [Esc] to return to the main menu.
League Options
Used to set the different options that are available in
FFA. This function must be executed before any of the
other functions can be executed, since the other functions
need to know what options your league will be using.
Win/Loss Maintenance
Used to manually adjust team wins, losses, high points,
points scored, and points scored against. Normally, this
function is not needed as these stats are automatically
calculated according to the weekly scores. If, however,
an entry was made in error that causes an incorrect calc-
ulation for wins/losses, it is possible to adjust the
team's entries with this function.
Schedule Maintenance
Used to enter the schedule for the season. A home team
must also be designated to be used for a tie breaker.
Owner Maintenance
Used to record information for team owners such as name,
address, phone number, fax number, and other comments.
NFL Team Table Maintenance
Used to modify the NFL team code and names. The table
consists of a team code and a 20 character team name. The
default is presently set for the 30 NFL teams. For
example, if you would prefer to enter "A" for Atlanta
instead of "ATL", then you can set Atlanta's team code to
"A".
**NOTE** If you are importing scores, then you should use
the default team codes, which is mandatory for updating
defense and team qb/kicker information. The default team
codes are:
ARI-Arizona Cardinals MIA-Miami Dolphins
ATL-Atlanta Falcons MIN-Minnesota Vikings
BUF-Buffalo Bills NE -New England Patriots
CAR-Carolina Panthers NO -New Orleans Saints
CHI-Chicago Bears NYG-New York Giants
CIN-Cincinatti Bengals NYJ-New York Jets
CLE-Cleveland Browns PHI-Philadelphia Eagles
DAL-Dallas Cowboys PIT-Pittsburg Steelers
DEN-Denver Broncos RAI-Oakland Raiders
DET-Detroit Lions SD -San Diego Chargers
GB -Green Bay Packers SEA-Seattle Seahawks
HOU-Houston Oilers SF -San Francisco 49ers
IND-Indianapolis Colts STL-St. Louis Rams
JAC-Jacksonsville Jaguars TB -Tampa Bay Buccaneers
KC -Kansas City Chiefs WAS-Washington Redskins
When the NFL expands, you will use this function to add
the new teams to the table.
This feature also makes it possible to use this program
for other purposes, such as college or CFL football.
Scoring Maintenance
Used to customize the point values used by your league.
Point values can be customized for basic, performance,
distance, 2 point conversion, and defensive scores.
Bye Week Maintenance
Used to enter the NFL team codes of those teams that do
not play for given weeks. This information is used to
notify which players are on a bye week in Team Maintenance
and Team Roster report.
Realign Team Numbers
Used to assign new team numbers without having to re-enter
team rosters. This would be used primarily for "keeper"
leagues where rosters stay pretty much the same from year
to year, but you want teams in different divisions than
last year. By reassigning team numbers, you can manually
set what teams will be in each division.
Restore Previous Week
Used to restore the data files from the previous week. If
there is enough room on the disk, an automatic backup of
the data files is done when standings are updated. If an
error is detected, such as not entering all scores or
scores were entered incorrectly, this function can be used
to restore the data files as they were before standings
were updated.
Clear File for New Season
Used at the start of a new season to clear the data files
and reset stats back to zero.
*SCORE ENTRY
!NFL TEAM
[NFL Team Code]
Enter the code which indicates the NFL team whose player's
scores/stats are to be entered. Leave this field blank and
press [ENTER] to display a look-up window showing all NFL
teams.
The player window will display all the players that are
currently on a fantasy team roster for the selected NFL
team.
NOTE: When done entering scores, press [F10] to save the
scores.
!TEAM
[Fantasy Team]
Enter the fantasy team number to be updated or leave this
field blank and press [ENTER] to display a list of fantasy
teams. After a fantasy team is selected, the player window
will display all the players for that fantasy team.
NOTE: When done entering scores, press [F10] to save the
scores and return to the menu.
!PLAYER TABLE
All players for the NFL team (or fantasy team) will be
displayed, whether they are on a starting lineup or not.
Those players that are either starters or reserves are
noted with a "s" for starters or "r" for reserves next to
their position. If you are not keeping year-to-date stats,
then you would not have to enter those players that are not
starters or reserves. Select the player to be updated by
highlighting the player's name and press [ENTER].
After selecting the player to be updated, you can then
enter the stats for that player. The points awarded to the
player will depend on the scoring information set up for
your league.
A player's stats can be entered any number of times prior
to using Update Standings. This is useful when correcting
any mistakes that may have been made.
!MISC TOTAL
[Miscellaneous Points]
Enter the total miscellaneous points awarded to the player.
This covers any points your league uses but is not supported
in FFA.
For defenses, this field would be used to enter any points
awarded to the special team/defense for 2 point conversions.
If you are not importing stats, and you don't want to enter
all the individual stats, you can enter the total points for
the player in this field, and then in the next field press
the [+] key to terminate the input for this player.
Obviously the Current Week Detail report would not be of
any use, so you would only print the Current Week Summary
report.
!PERFORMANCE STATS
[Performance Yards / Rushes / Catches / Passes]
Enter the total for the current stat. A point value will
then be calculated based on what you have set up in the
performance table. Bonus points may also be awarded for
reaching a certain level.
There is also an option to combine rushing and receiving
stats prior to calculation, which would use the total and
apply it to the values set up for rushing (receiving would
then be ignored). Refer to Scoring Maintenance for further
explanation on how you can customize the performance table.
After entering a field, the point value is computed and
added to the player's total.
!SCORING PLAYS
[Scoring Plays]
Up to 10 scoring plays can be entered for a player. Most
entries will be a 1 character code followed by a 2 digit
distance. For example, to record a rushing touchdown of 5
yards, enter "R05" (or just "R5"). The codes for all the
scoring plays are listed on the screen. If you don't
award points for the distance of the score, then you
don't even have to enter the distance, just the code.
Punt returns, fumble recoveries, and kickoff returns are
treated as a rushing touchdown, and will receive points
for the values you have set up for a rushing td.
Special cases are 2 point conversions, where only a 2
character code is entered like XT, XR and XC. Also extra
points for kickers is entered as EPx where x is the
total number of extra points. (Hopefully no kicker will
kick more than 9 extra points in a game - but if this
does happen, then make 2 EPx entries).
To remove a scoring play, just blank out the field.
!DEFENSE STATS
Enter the number of instances for each type of defensive
stat. This value will then be multiplied by the point
value assigned to each defensive stat and added to the
total (or in the case of interceptions, subtracted from
the total).
Points can be awarded for limiting the offense to user
defined levels for both rush yards allowed and pass yards
allowed.
Refer to Scoring Maintenance for further explanation on
how to customize the defensive scoring table.
*SCORE ENTRY IMPORT
!IMPORT FILE NAME
Enter the name of the text file that contains the player's
stats. You may optionally enter a drive and path, the file
does not have to be in the FFA directory. If the file name
entered is not found, an error message will be displayed
and ask you to enter another file name. If you do not wish
to import a file at this time, press [Esc] to return to the
menu.
If using FFIE, enter as FFAxx.TXT where xx is the current
week number. If you are using Quick Stats Service, then
enter the offensive player file name (WEEKxxGO.NFL). The
program will automatically look for the team file after
it processes the offensive players.
*UPDATE STANDINGS
!CONFIRM
Before standings are updated, you are asked if all scores
have been entered. If you are certain all scores have
been entered, enter [Y] and press [ENTER], in which case
the current week's scores will be analyzed and the standings
will be updated.
If not certain, enter [N], press [ENTER], and use Enter
Weekly Scores to finish entering scores.
*TRAN ENTRY
!FUNCTION
[Function]
Enter [A] to add a new transaction, [C] to change an
existing transaction, or [D] to delete a transaction.
!TEAM
[Team Number]
Enter the team number which you wish to add, change or
delete a transaction. Leave this field blank and press
[ENTER] to display a selection window showing the team
numbers and names.
!CONFIRM
When deleting a transaction, you must confirm that you
really wish to delete it. If the displayed transaction is
to be deleted, enter [Y], else enter [N].
!WEEK
[Week Number]
Enter the week number to assign to the transaction. The
default will be the current week number. You can use week
0 when entering franchise fees or other transactions that
occur prior to the 1st week of the season.
!DESC
[Description]
Enter the description of the transaction. This is a free
form field, you can enter any text you wish to identify
the transaction.
!AMOUNT
[Amount]
Enter the amount of the transaction. The default will be
the amount that has been set up as the default transaction
amount in League Options. If there is no charge for the
transaction, enter 0.00.
!PAID
[Paid]
Enter [Y] if this transaction has been paid for, or [N] if
it has not been paid for. The Transaction Report will show
totals for both paid and unpaid transactions.
!TRAN
This window displays the transactions that have previously
been entered for the team. Highlight the desired trans-
action and press [ENTER] to select, else press [Esc] to
abort this function.
*TEAM SETUP
!TEAM
[Team Number]
Enter the team number which you wish to set up or edit.
If the team already exists, the information that is set
up for the team will be displayed. Leave this field blank
and press [ENTER] to display a selection window showing
the team numbers and names.
!ROSTER
The NFL roster information comes from a text file named
NFLRSTR.TXT, which must be present in the directory where
FFA is loaded. The information displayed shows the
player's name, position and NFL team code.
Highlight the desired player and press [ENTER], which will
select that player from the table and insert it into the
team's roster. You can press the first letter of the
player's last name to position the list to the first
player matching the pressed letter. For example, if you
are looking for Emmitt Smith, then press "S" (since his
last name starts with a S), and the list will jump to the
names starting with "S". You can then use the arrow keys
(or continue pressing "S") to highlight the desired name
and then press [ENTER].
If you are importing stats, then you may want (or need to)
modify the NFLRSTR.TXT file to include the player's id.
The player id goes in positions 23-26 (4 digit number).
Each stats service will more than likely have a different
player ids for the same player, so you will have to get
that information from your stats service.
!STATUS
[Status]
Enter the status of the player. Enter [S] for all starters,
and a priority number for the reserves. The priority
number indicates the order reserves are to be evaluated in
case of a tie. Leave this field blank if the player is not
a starter or a reserve.
Example for reserves: if your league uses 5 reserves,
then you must have 5 players marked 1 through 5 as the
reserves. Reserve 1 will be checked first in case of a
tie breaker, reserve 2 will be second, etc.
Note that you can press [F4] to clear each status field.
If you are entering a lineup that is quite different from
the previous week, it may be easier to clear all status
fields first, and then enter starters and reserves rather
than having to manually blank out the non starters/reserves.
Before a lineup will be saved, the lineup must match what
has been defined for a legal lineup in League Options.
If an illegal lineup is detected, an error message will
be displayed and you must correct the lineup before it
will be accepted. For example: if the number of receivers
for a legal lineup is 3, then there must be 3 wide
receivers marked as starters. This will be true for
every position. The exception will be for reserves as
the only check will be for the number of reserves, as
reserves can be any position.
!NAME
[Team Name]
Enter the name of the fantasy team. Up to 20 characters
can be used for team name.
!PLAYER NAME
[Player Name]
Enter the name of the NFL player. Up to 20 characters
can be used for player name. Press [F8] if you wish to
delete this player. Press [F9] to perform a player trade
with another team and the current player that is high-
lighted.
If there is either a "#" or "@" displayed in front of the
player's name, then it indicates that the player is on a
bye week this week (#) or next week (@).
After entering a player, if the player is already assigned
to another fantasy team, then a warning message will be
displayed showing which team that player is already on
(and you are not using the option to suppress the duplicate
message in League Options). This is only a warning message,
since FFA allows the ability for multiple teams to have the
same player. If you do not wish to see the warning message,
you can disable it in League Options.
Leave this field blank to display the NFL roster, from
which a player can be selected, thus simplifying the task
of entering new players. The roster information comes
from a text file named NFLRSTR.TXT. This file comes with
FFA, but is only as current as when the version you have
was created. An updated file can be obtained from "The
Fantasy Football Information Exchange" bbs, 214-642-9559, or
which you can generate yourself with any text editor. The
format of the file should be player name, positions 1-15,
player position, position 17 (Q,W,R,T,K,D,C), NFL team
code, positions 19-21 (upper case) and if importing scores,
the 4 digit player id, positions 23-26. If this file is not
present, then the roster list can not be displayed and you
will get an error message if you try to use this feature.
Press [Down Arrow] to go directly to the next player on
the screen, or [Up Arrow] to go to the previous player.
!TRADE TEAM
Enter the team number you wish to trade with, or leave
this field blank to display a look-up window from which
a team can be selected. After selecting a team, that
team's roster will be displayed in another look-up
window. Highlight the player to be traded and press
[ENTER]. The 2 teams will then be updated with the
trade.
!PLAYER TEAM
[Player NFL Team]
Enter the NFL team code of the player. If the team code is
not known, leave this field blank to display a selection
window.
!PLAYERID
[Player ID]
This field must be entered if using the import option, since
this is the only sure way to match a player with his stats.
The stats service where you get your stats from will have a
file with all the player names and their ID numbers. You can
update the NFLRSTR.TXT file with each player's ID, that way
when you select a player from the list, then his ID will
not have to be manually entered. The player ID must go in
positions 23-26 of the NFLRSTR.TXT file (4 digits, right
justified).
There are several conditions where the ID is irrelevant,
such as for defenses, coaches, team quarterback and team
kickers. In these cases, the position and team code are what
determines which player/team is updated, and the player ID
can be left blank.
********************** WARNING *****************************
Player IDs are not checked for validity or duplicates.
Make sure you enter the correct ID for the player, otherwise
that player's stats will not import properly. Note that if
you also manually enter some scores, then a player ID is
REQUIRED, otherwise the player will NOT be displayed in the
player selection window, and you will not be able to enter
scores for that player.
!POSITION
[Player Position]
Enter the player's position.
[Q] = quarterback
[R] = running back
[W] = wide receiver
[T] = tight end
[K] = kicker
[D] = defense
[C] = coach
!YTDPOINTS
[YTD Points]
This field displays the accumulated year-to-date fantasy
points for the player. On a new setup, this field will be 0.
This field should only be modified when a player's score was
not entered correctly, then the year-to-date points can be
corrected here.
!CONFIRM
You have made a change to the roster but have not saved
those changes with [F10]. If you really do not want to
save those changes, enter [Y]. If you do want to save the
changes, enter [N] and then use [F10] to save the changes.
*LEAGUE OPTIONS
!NAME
[Name of League]
Enter up to 40 characters for the name of your league. This
name will be printed on the heading for each report that
is produced by FFA. This is extremely helpful when using
multiple leagues, since the name of the league will also be
diplayed at the top of each screen, and you can easily see
what the currently active league is.
!TEAMS
[Number of Teams in League]
Enter the number of teams in your league. This system
will support leagues of 4, 6, 8, 10, 12, 14 or 16 teams.
If you have an odd number of teams, you may wish to set
up a "dummy" team consisting of undrafted or fictitious
players. Leave all scores at 0 for this team when
entering weekly scores, in effect giving the team
scheduled to play the "dummy" team a bye.
!DIVISION
[Divisions]
Enter [Y] if you wish to divide the teams into divisions,
else enter [N]. Divisions are supported only for leagues
with 8 or more teams. 8, 10, and 14 team leagues will use
2 divisions, 12 team leagues can have 2 or 3 divisions, and
a 16 team league can have 2 or 4 divisions.
!NUMBER DIVISIONS
[Number of Divisions]
If your league has 12 teams, then you have the option of
using either 2 or 3 divisions. 16 team leagues can have
2 or 4 divisions. All others have a fixed number of
divisions.
!DIVISION NAME
[Division Names]
If using divisions, enter the name of each division.
The defaults for the 4 divisions are CLUB, SPADE,
HEART, and DIAMOND, but you may assign different names
if you so desire.
!TIE BREAKER
[Tie Breaker]
Enter a number 1-3 to indicate the tie breaker method your
league uses. If the points for the starters for the 2 teams
are equal, the tie breaker method will be used to determine
the winner. If the tie breaker fails to produce a winner, a
tie will be awarded.
Entering [1] will use the sudden death method, where the
home team has first chance to break the tie. The home team's
first reserve is checked to see if he scored, and if he did,
the home team wins. If he does not score, the visitor's
first reserve is checked to see if he scored, and if he did,
the visiting team is the winner. Each reserve is checked
until a winner is determined, and if no reserves score, then
a tie is declared.
Entering [2] will use the reserve total method. The points
scored for all reserves are added together for a total, and
the team that scores the most reserve points is declared the
winner. If the reserve's totals are equal, than it will
default to the sudden death method to determine the winner.
Entering [3] will use a modified reserve total, where after
comparing the reserve totals and the reserve totals are
equal, a tie will be awarded to each team. It will NOT
default to the sudden death method.
!IMPORT OPTION
[Import Option]
If you will be importing scores, then enter [Y], else enter
[N]. When using the import option, the Team Maintenance
screen will then prompt for a player id which will be used
when importing the stats to correctly identify the player
to be updated. (Just using the name is not a very reliable
way to find a player. Spelling errors, misprints, nicknames,
etc. cause too many problems.)
!STANDING SORT
[Standing Sort Option]
Enter [1] to sort standings based on the team's win/loss
records. Enter [2] to sort standings based solely on the
total points each team has scored. Note that when using
total points, a schedule must still be entered and a
win/loss record will be printed on the standing sheet.
!DUPLICATE OPTION
[Duplicate Message Option]
Enter [Y] to suppress the duplicate player message in Team
Maintenance. Enter [N] to be notified whenever a player is
entered that is already assigned to another team. If your
league allows multiple teams to select the same player, then
it is recommended that this option be set to [Y].
If there are 16 teams in the league, there is an additional
option to suppress the message but only if the same player
is on a team in the other "conference". Teams 1-8 are in one
conference and 9-16 are in the other conference. Enter [C]
to use the conference option. For example, if Steve Young is
being entered on team 2, if Steve Young is on another team's
roster for teams 1-8, a duplicate player message will be
displayed. If Steve Young is on a team's roster for teams
9-16, the duplicate player message will NOT be displayed.
(This one's for you, Ken. <g>)
!RESERVE OPTION
[Reserve Option]
This option indicates how reserve points are to be handled
when determining the points scored for the team and in
calculating weekly high points.
Enter [1] to indicate that reserve points are never to be
included in a team's total points or in the weekly high
points calculation.
Enter [2] to indicate that they are to be included, but only
in the case where the starters for both teams have tied.
Enter [3] to indicate that they are always to be included,
whether the starters have tied or not.
!SCORE ENTRY
[Enter Scores by NFL or Fantasy Team]
This option determines what players will be displayed in the
window when entering scores manually. Enter [1] to display
players by NFL team, or [2] to display players by fantasy
team roster.
!REGULAR WEEKS
[Regular Weeks]
Enter the number of regular season weeks in the fantasy
league. This does NOT include the playoff weeks, if
your league has a playoff. A maximum of 20 weeks is allowed.
When setting up your schedule, this number will be used to
determine which weeks are playoff weeks.
!RESERVE DETAIL
[Print scoring detail for reserves]
Enter [Y] to print the detail for the reserves on the
Current Week Detail/Summary reports. Enter [N] to print
only summary information for the reserves.
!TRAN DEFAULT
[Default Transaction Amount]
Enter the default amount to be used for transactions
when entering transactions. This is only a default amount,
this amount can be overridden at time of transaction entry.
!FLEX
[Flex Option]
Enter [Y] to indicate that any combination of tight ends
and wide receivers qualify for a legal lineup. For example,
if you have your legal lineup set at 2 wide receivers and
1 tight end, then your starting lineup has to total 3
wide receivers/tight ends, in any combination. If you enter
[N], then exactly 2 wide receivers and 1 tight end must be
in your starting lineup (or whatever values you enter for
each position).
!PLAYERS
[Legal Lineup]
Enter the total number of players allowed at this position
to determine a starting lineup. If your league doesn't use
a certain position, then enter 0 for the number of players
for that position.
When a starting lineup is entered for a team, the number of
players required for each position will be checked to make
sure a legal lineup has been entered prior to performing
critical functions, such as Update Stats.
Note that the maximum number of players that can be set up
for a legal lineup (including reserves) is 22.
If you have an unstructured league where it doesn't matter
what positions are used for starters, then enter 0 for
every position.
The "potpourri" position is used to indicate the number of
starters that can be any position. For example, you could
have 1 qb, 2 rb, 2 wr, 1 k, then another player that could
be any position, in which case you would enter 1 for the
potpourri position. If you have 2 players of any position,
then enter 2 for potpourri.
!TEAM QB-KICKER
[Team Quarterback/Kicker]
Enter [Y] if your league uses the team concept, else enter
[N]. For example, drafting the S.F. team quarterback would
mean that you would get all the accumulated points for the
S.F. quarterbacks, no matter who plays in the game. This
eliminates the problem of a starter who gets hurt early in
the game, or in the case at the end of the season a regular
starter sitting down when they already have their division
wrapped up.
When using Team Maintenance and you display the NFL roster
list and you are using the team concept, then individual
names will not be displayed. Instead, for quarterbacks,
there will be an entry for each NFL team as "QB-Team".
Kickers will display as "Kicker-Team" and defenses as
"Defense-Team".
!TEAM SORT
[Sort Team Roster]
Enter [Y] to automatically sort the team roster by position.
The order of sort is quarterback, running back, wide receiv-
er, tight end, kicker, defense and coach. Enter [N] to leave
the team roster as it is entered. Note that this option has
no affect on the Starting Lineup Report, which is always
sorted by position.
*WIN/LOSS
!TEAM
[Team Number]
Enter the team number which you wish to set up or edit.
If the team already exists, the information that is set
up for the team will be displayed.
If you do not remember the team number but know the team
name, leave this field blank and press [ENTER]. A
selection window will be displayed showing the team
numbers and names.
!WINS
[Wins / Losses / Ties]
Enter the total number of wins/losses/ties the team has
for the season.
!HIGH POINTS
[High Points]
Enter the total number of weeks the team has won high
points for the season.
!POINTS SCORED
[Points Scored / Against]
Enter the total number of points the team has scored
or given up for the season.
!DIV
[Division Wins / Losses / Ties]
Enter the total wins/losses/ties within the team's
division.
*OWNER SETUP
!TEAM
[Team Number]
Enter the team number which you wish to set up or edit.
If the team already exists, the information that is set
up for the team will be displayed. Leave this field blank
and press [ENTER] to display a selection window showing
the team numbers and names.
!NAME
[Name]
Enter the team owner's actual name.
!ADDRESS
[Address]
Enter the team owner's address.
!PHONE
[Phone]
Enter the team owner's phone number (optional).
!FAX
[Fax]
Enter the team owner's fax number (optional).
!COMMENT
[Comment]
Enter any comments you would like to record for the team
owner (optional).
*SCHEDULE
!SCHEDULE
[Schedule]
This function is used to set the schedule for your fantasy
league. When entering this function, the first 10 weeks
are displayed. Use the Page Down key to display weeks
11 - 20. When weeks 11 - 20 are displayed, press Page Up
to display weeks 1 - 10. Note that up to 20 weeks can
be set up, but you do not have to schedule all 20 weeks.
To start with, you can set up the schedule for the regular
weeks, and then when the playoff rounds start and the
playoff teams are determined, you can enter the playoff
schedule.
The teams are listed across the top and the weeks are
listed down the left side of the screen. Any week number
that is greater than the number of weeks defined for the
number of regular weeks (in League Options) will be playoff
weeks and are noted with an asterisk (*) beside the week
number. Entering playoff weeks have different rules than
entering regular season weeks. See the section about playoff
weeks at the end of this help section describing the diff-
erences between regular and playoff weeks. The schedule
will show all 16 teams, even if your league uses less
teams. You will only be able to access the number of
teams in your league.
When the cursor is beneath a team number, enter the
opposing team number for that week. If the opposing team
number entered is the same team number at the top of the
column, then an error message will be displayed stating
that a team can not be scheduled against itself.
If the team field is left blank and [ENTER] is pressed, a
selection window will be displayed showing the team
numbers and names (unless a playoff week).
After an opposing team has been entered, you must indicate
whether the opposing team is the home team or not. A home
team must be assigned for tie breaker purposes. If the
opposing team is the home team, enter an asterisk (*),
otherwise leave the home team indicator blank.
When the opposing team and home team indicator has been
entered for a team, the opposing team will be updated
automatically. For example, team 1 plays team 5. For
team 1, you would enter team 5 as the opposing team.
The opposing team for team 5 will automatically insert
team 1, and the home team indicators will be updated.
Pressing the following function keys will perform the
following special features:
F2 = Clear All, the entire schedule will be cleared
to spaces. You can then manually re-enter the
schedule or use defaults.
F3 = Clear Week, the current week (determined by the
location of the cursor) will be cleared to
spaces.
F4 = Default Schedule, based on the number of teams
in your league and whether divisions are used
or not, a preset schedule will be loaded.
Only the recommended number of weeks for a
regular season (excluding playoff weeks) will
be assigned. You can then modify the schedule
if needed.
F10 = Save, the schedule will be saved to disk. If
[Esc] is pressed prior to pressing [F10] to save
the changes, any changes entered will NOT be
saved.
After pressing [F10], the software will check
the schedule to see if there are any missing
or duplicate teams for each week. If there
are any problems, you will be notified which
week is in error. You must then correct that
week before the schedule can be saved.
** Playoff Weeks **
Note! Rules for entering playoff weeks are different than
for regular weeks. Only those teams in the playoffs need to
be scheduled. If the team has a bye, then enter a [B] for
the opposing team number. If a team is not in the playoffs,
then leave the opposing team number blank. Any teams that
are not set up in the week's schedule will not appear in the
reports.
************************IMPORTANT**************************
Playoff weeks are NOT validated as are regular weeks. So
make sure the correct teams are scheduled before you save.
As stated, if you leave an opposing team number blank, that
team will be considered a non-playoff team and will NOT
be processed for that week. Some leagues allow non-playoff
teams to compete for weekly high points and also for season
high points. If you want FFA to continue to keep track of
weekly high points and season total points for all teams
throughout the playoffs, then you must enter a schedule for
all teams. In this case, schedule the non-playoff teams
against each other.
!CONFIRM ESCAPE
You have made a change to the schedule but have not saved
those changes with [F10]. If you really do not want to
save those changes, enter [Y]. If you do want to save the
changes, enter [N] and then use [F10] to save the changes.
*NFL TABLE MAINTENANCE
!NFL FUNCTION
[Function]
Enter [A] to add a team to the table, [D] to delete a team
from the table, or [C] to change an existing team code or
name.
After all changes have been made, press [F10] to save the
changes. If you do not wish to save the changes, press
[Esc].
**NOTE** If you already have teams set up and you make any
changes to the table affecting the team code, then the team
rosters will be checked and those players with the "old"
NFL team code will be updated with the "new" team code.
**NOTE** If you are importing scores, then you should use
the default team codes, which is mandatory for updating
defense and team qb/kicker information. The default team
codes are:
ARI-Arizona Cardinals MIA-Miami Dolphins
ATL-Atlanta Falcons MIN-Minnesota Vikings
BUF-Buffalo Bills NE -New England Patriots
CAR-Carolina Panthers NO -New Orleans Saints
CHI-Chicago Bears NYG-New York Giants
CIN-Cincinatti Bengals NYJ-New York Jets
CLE-Cleveland Browns PHI-Philadelphia Eagles
DAL-Dallas Cowboys PIT-Pittsburg Steelers
DEN-Denver Broncos RAI-Oakland Raiders
DET-Detroit Lions SD -San Diego Chargers
GB -Green Bay Packers SEA-Seattle Seahawks
HOU-Houston Oilers SF -San Francisco 49ers
IND-Indianapolis Colts STL-St. Louis Rams
JAC-Jacksonsville Jaguars TB -Tampa Bay Buccaneers
KC -Kansas City Chiefs WAS-Washington Redskins
!SAVE
If you have entered any changes and then press [Esc] to
abort the process without first saving the changes (with
the [F10] key), the program will warn you. If you don't
want to save the changes, enter [Y] and press [ENTER], or
merely press [Esc] again. If you do wish to save the
changes, enter [N], press [ENTER] and then press [F10]
to save the changes.
!CONFIRM DELETE
Before a team code is deleted, you must confirm that is
what you wish to do by entering [Y] and then pressing
[ENTER]. If you do not wish to delete the team, enter [N]
and then press [ENTER].
!NFL TEAM
[Team Code]
Enter the team code you wish to use to identify the NFL
team. This field is required and will be automatically
forced to upper case.
!NFL NAME
[Team Name]
Enter up to 20 characters which identifies the NFL team.
*SCORING MAINTENANCE
!SCORING METHOD
Enter the scoring table you wish to update. [1] for basic,
[2] for performance, [3] for distance, [4] for 2 point
conversions, and [5] for defense.
If you do not use a particular method, distance for example,
then just make sure that the entries for that table are set
to 0.
!BASIC POINTS
Enter the point value to assign for each type of scoring
play. Note that 0 is a valid entry.
!INT POINTS
Enter the number of points to be subtracted for each
interception thrown.
!COMBINE YARDS
Enter [Y] to indicate that the receiving and rushing stats
(both yards and rushes/catches) for the player are to be
combined before applying to the table. In this case, the
totals will be used and applied to the rushing stats, and
receiving will be ignored. This allows you to still enter
separate stats for receiving and rushing, but treat them as
single totals. Enter [N] to process each one separately.
!PERF YARDS
[Yardage / Rushes / Catches / Passes]
For regular stats, enter the incremental value to determine
how many points are to be awarded. For example, if 20 is
entered for yards and 1 is entered for points, then 1 point
will be awarded for every 20 yards. If the player gains 100
yards, then he will receive 5 points (100 / 20 = 5). Note
that if the player gains only 19 yards, then he will get no
points, or if he gains 39 yards, he will receive only 1
point.
For bonus stats, you can set up 3 different levels at which
bonus points can be awarded. For example, for passing, you
may want to set up the first level at 300 yards, the second
at 350 and the third at 400, with different bonus points for
each level. The player will receive the bonus points for the
highest level reached. If a player has 375 passing yards,
then he would receive the bonus points for the 350 level
only, he would not get the bonus points for the 300 level.
Note that bonus yardage must be greater than the previous
level. Also note that the bonus levels are optional, you can
set up only those levels you want to.
!PERF POINTS
[Points]
Enter the number of points to be awarded for the correspond-
ing stat.
!FROM-TO YARDS
[From-To Yards]
Enter the from-to range of the yards to be awarded a certain
point value. Up to 10 different ranges can be entered. The
first level must start with 1, and the last level must end
with 100. All yards 1-100 must be accounted for, or a warn-
ing message will be displayed when you try to update the
file. Note that after you enter the To side of a range and
it is not 100, then the next level will default to the last
level plus 1.
!POINTS
[Points]
Enter the number of points to be awarded for the correspond-
ing distance. You can also enter 0 for this field.
!2 POINT OPTION
Enter [P] to award 2 point conversions only to the player(s)
that score the conversion. Enter [S] to award the points to
the special/defensive team. Enter [B] to award the points to
both the player and special/defensive team.
Note: when importing scores and awarding points to the
defense, then 2 points will be awarded for each 2 point
conversion. The points table only applies to the players
who score the conversion.
!2 POINT CONV
Enter the number of points to be awarded for the type of
2 point conversion scoring play. If, for example, you do
not award points to the quarterback for throwing a 2 point
conversion, then enter 0 for the passing category.
!DEFENSIVE POINTS
Enter the point value to assign to each type of defensive
stat. If your league does not use a particular stat, then
enter 0 for that stat.
!SPECIAL TEAMS
The import file includes punt returns and kickoff returns as
scores for the defense, while also including the score for
the player that actually scores the touchdown if he is an
offensive player (for example, if Tim Brown of the Raiders
who is a wide receiver scored on a punt return, he would be
credited with a touchdown AND the Raiders defense would also
be credited with a touchdown).
If you want the special teams scores for punt and kickoff
returns included as a defensive score, then enter [Y], else
enter [N] to ignore these special teams scores for the
defense.
!DEF COMBINE
Enter [Y] to combine pass and rush yards allowed prior to
calculation. In this case, the rush yards allowed table
will be used. Enter [N] to treat pass yards allowed and
rush yards allowed separately.
!DEFENSIVE YARDAGE
You can set up 5 different levels at which points can be
awarded based on yardage given up for both rushing and pass-
ing. Set up the least yards first (which would get the most
points). For example, the first level could be set to 100
yards and 5 points. The second level could be 150 yards and
4 points. Then if the defense gives up 100 or less yards,
it would be awarded the 5 points. If it gave up 101-150
yards, it would be awarded 4 points.
If combining pass and rush yards, then you only have to set
up the rushing levels, the receiving levels can be left at
0.
*RESTORE WEEK
!CONFIRM
Enter [Y] to restore the previous week's data files, else
enter [N] to return to the menu. When standings are updated,
backup files are automatically created (FFATEAM.BKP and
FFAWEEK.BKP) if there is enough room on the disk. When this
function is executed, the backup file are restored. If there
is not enough room to create the backup files, a message
will be displayed that the previous week could not be re-
stored. The only alternative would be to restore a manual
backup (if you backed up the files before updating the
standings).
*CLEAR FILE
!CONFIRM
Before clearing the data files for a new season, you must
confirm that is what you wish to do by entering [Y] and
then pressing [ENTER]. If you selected this option by
mistake, enter [N] and then press [ENTER] to abort this
function.
By entering [Y], all data files will be initialized to zero.
*BYE WEEK
!WEEK
Enter the week number to view / edit. If teams have already
been entered for the week, they will be displayed.
!NFL TEAM
Enter the team codes of those teams that have a bye for the
entered week. Leave this field blank to display a selection
window. Up to 10 teams can be on a bye week.
Press [F10] after all team codes have been entered to save
the information.
Press [F8] to delete a team code.
*STANDINGS
!EDIT COMMISH
Enter [Y] to edit the COMMISH.NOT file. The text entered in
this file will be printed at the top of the standings. This
is used print any information that the commissioner wishes
to appear on the standings sheet. For example, any special
instructions, or to remind teams which NFL teams have a bye
week for the coming week, etc.
*TEAM ROSTER
!LIST
Enter [F] to print the team roster in fantasy team sort
order, or enter [N] to print in NFL team order.
*TRAN REPORT
!TEAM
[Team #]
Enter the number of the fantasy team you wish to print.
Leave this field blank to display a look-up window. If you
wish to print transactions for all teams, then enter 0.
!WEEK
[Week #]
Enter the number of the week you wish to print. Enter 0
to print all weeks, up to and including the current week.
*PRINTER SETUP
!DEVICE
[Printer Device Name]
Enter the device name where reports are to be directed when
you select [P] for the report destination. Normally this
will be LPT1, but can be any valid DOS device name such as
LPT2, COM1, COM2, etc.
*************** NOVELL NETWARE 3.12 USERS *****************
There have been reports that FFA returns an error when the
LPT1 port is opened when on a Netware 3.12 network. This
also only happens when FFA is installed on the network drive.
If FFA is installed on the local hard drive, then LPT1 can
be used with no problem. Either install FFA on the C: drive
or print the reports to a file and then use some other means
such as a word processor to print the reports.
!INIT CODES
[Initialization Codes]
Enter up to 10 initialization codes to be used for your
printer. Normally, a printer does not need any special
initialization codes, but some special printers require
certain codes. When entering codes, enter the decimal value
for the code. For example, the Esc key has a decimal value
of 27, so enter 27 to represent the Esc key. The letter
"A" has a value of 65, "0" is 48, etc. Refer to your printer
manual which should have a table of keys and their decimal
values.
!8LPI CODES
[8 Lines Per Inch Codes]
Enter up to 10 codes to set your printer at 8 lines per
inch. All reports will assume 8 lines per inch to determine
proper form alignment, so these codes are required. For most
dot matrix printers, an "Esc 0" will set it to 8 lines per
inch. Make sure you enter the decimal values of the keys.
The "Esc 0" would be entered as 2 codes, the first one being
27 and the second one being 48. For an HP DeskJet the codes
are: 027 038 108 056 068
Refer to your printer manual which should have a table of
keys and their corresponding decimal values.
*MULTIPLE MENU
!SELECTION
Select the desired function by highlighting the function
and pressing [ENTER]. [Esc] will terminate the program and
return to DOS. Alt-X will temporarily shell to DOS, to
return to FFA, enter EXIT at the DOS prompt and press
[ENTER]. Note that the Alt-X feature is available at any
time, not just at the menu.
Please refer to the FFA.DOC file for more complete infor-
mation on multiple leagues.
Activate League
This function is used to select a different league to
activate. Pressing [F2] from any menu will also allow
you to activate a different league.
Setup New League
This function is used to create a new fantasy league. A
maximum of 200 leagues can be set up.
Remove League
This function is used to remove a league that is no
longer needed. Note that you can not delete the
currently active league.
*ALIGN TEAMS
!TEAM
[Enter the new team number]
Enter the new team number to be assigned to this team. Make
sure all team numbers are accounted for, else a warning
message will be displayed when you try to save. Note that
team rosters remain intact after saving, only the team
numbers are reassigned. This in effect performs a division
realignment.
*PRINT WEEK
!DETAIL OPTION
Enter [D] to print a detailed listing for the current week
which shows individual stats and scoring plays. Enter [S]
to print a summary listing, which only prints the player's
totals. The summary will also print the teams that played
each other that week side by side. Enter [B] to print both
the detail and summary listings.
*LINEUP
!LINEUP OPTION
Enter [F] to print starting lineups in order of fantasy
team. Enter [N] to print in order of NFL team.
*REGISTRATION
!REGISTRATION
Enter the information requested. Some fields on this form
are required, such as name, city-state-zip, diskette size,
etc. If the program will not let you get past a certain
field, then you must enter something in that field.
Note that most of these fields are free form, there are
no edits, other than whether a field is required or not,
so make sure you enter the correct information.